

There are over 9000 assets to pick from in the level editor and they're all available from day one. This should be particularly welcome news to those in the map-making community who loved creating obstacle course style maps. Bounty Hunt is a new game type that lets players track and kill targets before reaching an extraction zone, whilst Journey tasks them with finding the exit in user-created mazes. In Assault maps you need to kill every last enemy on the map, while in Outpost you have to liberate user-made outposts in a similar way to how you do it in the main game.

You'll also be able to make challenge maps for solo and co-op play, choosing from four available game modes: Assault, Outpost, Bounty Hunt and Journey. Multiplayer is limited to 12 players in Deathmatch or two teams of up to six players each in Team Deathmatch. In the map editor you can make maps for two types of multiplayer game modes: Deathmatch and Team Deathmatch. Thankfully, Ubisoft has listened to the community this time around and multiplayer map making is back with a (Far Cry) vengeance. The level editor is only accessible through the main menu of Far Cry 5, so if you want to build rather than play, you'll need to exit out of Hope County and head back to the title screen.įar Cry 4 was a major disappointment for map makers because, for the first time in the series, the level editor wouldn't let you make multiplayer maps. You cannot however access the Far Cry 5 map editor through Far Cry Arcade. Far Cry Arcade can be accessed through the main menu, or by interacting with a number of arcade machines found dotted around the single-player game world. Far Cry Arcade is the new hub in Far Cry 5 for playing user-made solo, co-op and multiplayer missions and it is a separate entity to the main campaign. If you're interested in map-making in any way, you need to check this out because from what I've learnt, it looks like Far Cry 5's level editor will be shaping up to be the tool of map makers' dreams! There's a load of information in here, from the simple stuff like how many modes are available, right through to some really detailed breakdowns of new assets, effects and the way you can alter the environment to suit your needs. You can watch a pretty exhaustive list video below, which covers my findings, but I've also jotted down the main points in the following article. I'm a big fan of that kind of stuff though, so during a trip to try out the campaign, I badgered the developers for a bit more info about Far Cry Arcade and in particular, the map editor. Since the announcement of Far Cry 5, details of its map editor and multiplayer portions have been surprisingly thin on the ground.
